AWARD YEAR
2015
CATEGORY
Play & Learning
GOALS
Balance Human & Artificial Intelligence
KEYWORDS
app, physical interaction, draw
COUNTRY
Finland
DESIGNED BY
Lucas Zanotto Designer
Yatatoy Company
WEBSITE
http://www.yatatoy.com/#/drawnimal
Drawnimal
Yatatoy creates the app Drawnimal, that motivates the children to draw around the device and encoura
Yatatoy's goal with Drawnimal was to expand the device by using simple tools like pen and paper.
Drawnimal motivates the children to draw around the device and encourages them to think outside of the box. The app helps them to leave the digital screen with a simple physical interaction. It shows the children how to draw the main features of animals. The funny animations motivate them to learn the alphabet.