AWARD YEAR
2015
CATEGORY
Play & Learning
GOALS
Partnerships for the Goals
KEYWORDS
interaction, games, technology
COUNTRY
United States of America
DESIGNED BY
Palmer Luckey: Oculus VR® & © 2014 Oculus VR, Inc. All Rights Reserved. (Acquired by Facebook)
WEBSITE
http://www.oculus.com
Oculus Rift
Oculus Rift in an effort to revolutionize the way people experience interactive content.
Virtual Reality have been talked about for years. Finally commercialization is just around the corner. VR has a potential to positively influence the way we play and learn in the future. Oculus Rift is a ground-breaking virtual reality headset for immersive gaming. The Rift uses custom tracking technology to provide ultra-low latency 360° head tracking, allowing you to seamlessly look around the virtual world just as you would in real life. Every subtle movement of your head is tracked in real time creating a natural and intuitive experience. The Oculus Rift creates a stereoscopic 3D view with excellent depth, scale, and parallax. Unlike 3D on a television or in a movie, this is achieved by presenting unique and parallel images for each eye. This is the same way your eyes perceive images in the real world, creating a much more natural and comfortable experience. The Oculus Rift delivers a high-end virtual reality experience at an affordable price.