AÑO
2019
CATEGORÍA
Aprendizaje y Juego
OBJETIVOS
Educación de calidad
PAL. CLAVE
sexual education, Breaking taboos, learning games
PAÍS
Denmark
CRÉDITOS
Sally Gregersen, Matilde Juul & Felipe Fragoso. We strongly advocate for using tech and co-creative methods to reach and empower children and youth in rural, urban and slum areas of developing countries. We are a dedicated team of a Game Designer & Developer, a Visual Artist and an Innovation & Partnership Manager with extensive experience in teaching, producing educational material as well as applying creative methods with vulnerable users in developing countries.
LINK
http://www.lululab.org/
Lulu’s Journey
An edtech game that breaks the taboo around SRHR through dialogue and a safe learning environment.
We want to break the taboo around menstrual hygiene and reproductive health by making information on these topics more accessible. Lulu’s Journey is an intuitive educational game based on interactive storytelling where students play as the character Lulu getting her first period: they can ask questions and get answers from Nurse Mary, play games about the female body and get useful info on sanitary products. The offline game is based on audio and visuals, ensuring that Lulu’s Journey is available for all. Students can play alone or in groups - the latter makes our game a dialogue tool that helps facilitate the conversation on taboo topics, making it easier for students and teachers to engage in an open discussion. Characters, scenery, gameplay and content in the game are based on insights from our co-creation sessions with students, teachers and NGO’s in Kenya and UN Women in Ethiopia, thus designed for the local context of our African users, ensuring fun, empowering and safe learning.