AÑO
2015
CATEGORÍA
Aprendizaje y Juego
OBJETIVOS
Equilibrar la inteligencia humana y artificial
PAL. CLAVE
app, physical interaction, draw
PAÍS
Finland
CRÉDITOS
Lucas Zanotto Designer
Yatatoy Company
LINK
http://www.yatatoy.com/#/drawnimal
Drawnimal
Yatatoy creates the app Drawnimal, that motivates the children to draw around the device and encoura
Yatatoy's goal with Drawnimal was to expand the device by using simple tools like pen and paper.
Drawnimal motivates the children to draw around the device and encourages them to think outside of the box. The app helps them to leave the digital screen with a simple physical interaction. It shows the children how to draw the main features of animals. The funny animations motivate them to learn the alphabet.