AÑO
2021
CATEGORÍA
Aprendizaje y Juego
OBJETIVOS
Salud y bienestar, Educación de calidad
PAL. CLAVE
Video game , covid-19, coronavirus, mental health
PAÍS
United States of America
CRÉDITOS
Israel Smith
LINK
https://www.fastcompany.com/90517496/this-sixth-grader-reinvented-a-classic-video-game-to-combat-the-stress-of-covid-19
Israel Corona Re-Mix Space Impact Game
Space Impact redesigned for fighting Covid-19
Israel Smith, a sixth grader at Brookhaven Innovation Academy Charter School in Norcross, Georgia channeled those feelings of uncertainty and anxiety during Covid-19 into designing a video game. Created for an assignment in his coding class, Smith built the game to combat COVID-19 and the stress kids might experience from all of the bad news—not to mention the fact that schools were closed and they had to socially distance from their friends.
Smith redesigned the old-school cellphone game Space Impact for a new battle: fighting COVID-19. A player controls an avatar on the left of the screen, which shoots at cartoonish, buggy-looking viruses that move across the screen from the right. Users determine which ones are the coronavirus and shoot them with a laser to earn points.