AÑO
2021
CATEGORÍA
Aprendizaje y Juego
OBJETIVOS
Salud y bienestar, Reducción de las desigualdades, Alianzas para lograr los objetivos, Confianza, tolerancia y empatía
PAL. CLAVE
Gamified Education, game platforms, gamified narratives
PAÍS
United States of America
CRÉDITOS
PV International
LINK
https://www.pvinternational.org/projects/wanji-games/
Wanji Games
A gamified narratives delivered through basic mobile.
Unlike other mobile interventions, The Wanji Games platform uses basic telephony to provide interactive, educational learning through spoken audio. This allows a geographically remote audience with limited literacy access to salient information in their own spoken language through appropriate technology.
Wanji works with local content partners, such as PSI, GIZ and Mercy Corps, to identify communication gaps around critical and timely social issues and translate these into real-to-life stories that place players as the central protagonists and decision-makers. Players dial a toll-free number and utilize Interactive Voice Response (IVR) technology to engage with the narratives. Using keypad, players make decisions throughout the story that influence the plot. They experiment with different consequences and explore counterfactual thinking as the decisions they make lead to various narrative outcomes.