AÑO
2019
CATEGORÍA
Aprendizaje y Juego
OBJETIVOS
Educación de calidad
PAL. CLAVE
mental health, Virtual reality , children
PAÍS
Singapore
CRÉDITOS
We build such educational content both in-house and license them out from other artists who are looking to increase their reach.
Eg of in-house content: https://www.youtube.com/watch?v=EP28kc3DfGo&t=13s
Eg of artist content: https://www.youtube.com/watch?v=rv9WfnPYkLw&t=34s
We are in the process of finishing up the interactive VR content.
LINK
https://www.youtube.com/watch?v=EP28kc3DfGo&t=50s
VERE360
Educational tools in virtual reality for supporting loved ones with mental health illnesses.
VERE360 is building educational tools using virtual reality that is battling the stigma towards mental health conditions in Southeat Asia. This simple educational tool comes in the form of a VR game that is built with a framework of U,I,S: Understanding mental health conditions from the point of view of the patient; Identifying certain symptoms of mental health conditions; and most importantly, Supporting a loved one with a mental health condition, especially depression.
A prototype: https://www.youtube.com/watch?v=EP28kc3DfGo&t=50s
VERE360 has been working to build and curate VR content, related to mental health, to run workshops and enrichment programs for both adults and children. We are excited to furthering our impact by building above-mentioned educational game that can be distributed globally. The content for the game is based on research with Yale-NUS College and the Institute of Mental Health in Singapore.