AÑO
2015
CATEGORÍA
Aprendizaje y Juego
OBJETIVOS
Equilibrar la inteligencia humana y artificial
PAL. CLAVE
interaction, IT, technology
PAÍS
United States of America
CRÉDITOS
Hiroshi Ishii, Daniel Leithinger, Sean Follmer, Amit Zoran, Philipp Schoessler
LINK
http://tangible.media.mit.edu/project/transform/
TRANSFORM
TRANSFORM is a interactive complex dynamic machine that introduces us to the haptic future.
The work is comprised of three dynamic shape displays that move more than one thousand pins up and down in realtime to transform the tabletop into a dynamic tangible display. The kinetic energy of the viewers, captured by a sensor, drives the wave motion represented by the dynamic pins.
The motion design is inspired by the dynamic interactions among wind, water and sand in nature, Escher’s representations of perpetual motion, and the attributes of sand castles built at the seashore. TRANSFORM tells the story of the conflict between nature and machine, and its reconciliation, through the ever-changing tabletop landscape.