AÑO
2017
CATEGORÍA
Aprendizaje y Juego
OBJETIVOS
Industria, innovación e infraestructura
PAL. CLAVE
Virtual reality , gaming, sports
PAÍS
United States of America
CRÉDITOS
Antoine Beynel, Shaun Choi, Benoit Collette, Rob Girling and Markus Wierzoch - Artefact
LINK
https://www.artefactgroup.com/work/vr-2020-inclusive-vision-virtual-reality/
VR 2020: Light and Shadow
A More Inclusive Vision for Virtual Reality
Virtual reality is gaining ground as the next generation of digital experience, but it has yet to truly crack the mainstream. Artefact designed two types of VR headsets to address the needs of different audiences and use cases. Light is for families and friends who want to explore simulations together, as a group, with its front-facing camera and shareable mode, while Shadow is a suite of wearables for hard-core gamers who want the most immersive experience possible—cable-free and untethered to any IRL ephemera that might lessen the effect. This takes VR one step further to 'reality'.