AWARD YEAR
2023
CATEGORY
Play & Learning
GOALS
Quality Education
KEYWORDS
e-learning, Digital interactions, Remote Schooling
COUNTRY
Taiwan
DESIGNED BY
Yu wen wang, Zong Yi Lin
WEBSITE
https://www.behance.net/gallery/143026247/class-corner-
Class Corner
The best remote learning system.
How does it work?
Class Corner is composed of a smart projector, an interactive cube and an e-learning website. In the online class, teachers can interact with students simply through their computers, they can remind them to join the class by ringing their interactive cube as if the school bell rings in the school.
Whenever students have questions, they can shake their interactive cube, and the teacher would notice. The smart projector also makes it easier for students to take a shot at their homework and hand it in, it can be a standalone touchscreen computer used independently to perform tasks. With the eye-protecting projection interface and front camera lens, students can pay more attention to the course, take screenshotting, and share screens. The interactive cube enhances the interactivity of remote teaching through answering and asking functions. It can also give students instant feedback through adding points, evaluations, and private calls.
Why is it needed?
E-learning has grown in significance as an educational tool just like technology has developed and progressed over the years. Pupils who need to focus and interact in the class have faced the problems of poor learning effectiveness. It also lacks the sense of ritual and interaction with classmates and teachers in remote classes.
How does it improve life?
It allows students to interact with teachers intuitively through a few gestures. The interactive cube makes online courses enjoyable and the smart projector provides a convenient online learning experience. With the front camera lens on the projector, students no longer have to stick to the screen, instead, they can take screenshotting, and share scenes easily. Last but not least, teachers and parents can check students' learning effectiveness on the e-learning platform, which records the score, state of homework, and interactive frequency of each student.